New account registration is temporarily disabled.

KHALICANVAS STUDIOS'S PROFILE

A hobbyist game developer from Bangladesh. These days I am less active here :3 please follow my work anywhere else it is convenient for you :3

YouTube: https://cutt.ly/ZmROcSm
Instagram: https://cutt.ly/HmYvwDX
Facebook: https://www.facebook.com/KhaliCanvasStudios
Itch.IO: https://khalicanvasstudios.itch.io/
Skill Hunter
Customize and REcustomize stats and skills

Search

Filter

[RMVX ACE] Need custom chipsets!

Love spriting, but not good at it and it takes too much time. Custom graphics are really appreciated in an rpgmaker game and I can see why. I was hoping to stock up on bunch of custom chipsets so that I can simply pick an appropriate chipset for what ever game I am working on at the moment.

Ofcourse I will give due credit and will even let you know when I do end up using your sprites.

So if you don't mind please send me your custom chipsets.

Thank you.

[RMVX ACE] Looking for lots and lots of sprite SETS

There are lots of sprites about, but can't seem to find custom sprite sets, complete with walls, characters, trees and whatnot. Don't expect to find one sprite set complete with everything such as the default vx ace sprite set. But would love to have access to lots and lots of sprite sets so that I could simply 'pick out' the perfect sets for whatever game I feel like making at the moment.

People don't seem to find the default graphics 'enticing' enough and I am not good at spriting and so trying to simply make custom graphics increases the production time by so much that I never get to release my games.

Thanks in advance.

[RMVX ACE] Yanfly Battle Engine Add-On: Enemy HP Bars. Special HP bar for boss

[RMVX ACE] Yanfly Battle Engine Add-On: Enemy HP Bars. Special HP bar for boss

author=LockeZ
Here's Yanfly's HP bar script: https://github.com/Archeia/YEARepo/blob/master/Battle/Enemy_HP_Bars.rb

Change line 366 to:
    dw = $game_variables[40]


This will make it so that the width of the HP bar, instead of being a constant value you specify in the script settings, is whatever number is in variable 40. (Or use a different variable if you want.) You can then change that variable before and after each boss battle, to give bosses longer HP bars.
Wouldn't this change the hp bar for every enemy. I want it to change only one enemy in the entire troop, while rest of the enemies in the said troop can retain the default hp bars

[RMVX ACE] Yanfly Battle Engine Add-On: Enemy HP Bars. Special HP bar for boss

author=Trihan
So you want a boss HP bar with the same style as Yanfly's script uses?
Yes

[RMVX ACE] Trying to repeat a battle event every turn. Its not working.

author=Marrend
Is the span of the battle-event set to "turn"?
Fixed. Thanks.

[RMVX ACE] Yanfly Battle Engine Add-On: Enemy HP Bars. Special HP bar for boss

author=Trihan
Wait, what are you asking for here? Because you appear to be asking for a boss HP bar, but then link to a script that does what you need.

Are you saying you're using a non-compatible script and need it to be compatible with the ones you're using?
I want yanfly script to have a boss hp bar so that the style remains constant. Something the linked script has but it uses a different style.

[RMVX ACE] Yanfly Battle Engine Add-On: Enemy HP Bars. Special HP bar for boss

A boss hp bar as in the script below would work great
http://www.rpgmakervxace.net/topic/2562-vts-enemy-hp-bars-with-boss-bars/

Been using multiple Yanfly scripts since the beginning. Would love to not have to switch scripts this late into the project. :/

[RMVX ACE] Trying to repeat a battle event every turn. Its not working.

Condition is set to

Turn No. 1+1*X

[RMVX ACE] Looking for ruby language tutorials

author=Trihan
That's basically just knowing where in the scripts things get done, knowing how they work, and subsequently knowing what you need to change to make it behave differently. There isn't really a tutorial for that. :P
In that case. How do you know where everything is?